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Version-verified guide

Should You Start a New World for Valheim 1.0? Old Save vs New Save

Whether your early-access world carries cleanly into Valheim 1.0, what a fresh save gives you, and how to migrate or dual-run without losing progress.

Verified Valheim 1.0
Stage: Early game

By Valheim Field Guide Editorial Team

The short answer

Most early-access worlds load straight into 1.0 without a wipe. The real question is whether your old map already has the terrain and world-generation version that Deep North expects.

The rest of this page splits into three questions: what an old world keeps, what changes underneath it, and whether Deep North generates correctly on your map. Read the world-generation note before the decision table — it is the one thing a fresh save guarantees and an old save may still need fixing.

What carries over

  • Your character, skills, unlocked recipes and inventory persist.
  • Structures you built stay put.
  • Defeated Forsaken bosses remain defeated, and their Forsaken Powers stay claimable at the altar.

What changes under you

  • Deep North is new terrain. Older worlds receive new content, but biome generation only works properly on areas that have not yet been explored.
  • The achievement system begins tracking from the moment you download the 1.0 version — pre-1.0 feats get no retro-credit.

New save vs old save

Consideration Keep old world Start fresh
Deep North access Biome generation only in unexplored areas Clean generation everywhere
Progress All retained Restart, but faster with knowledge
Achievements No pre-1.0 credit Tracking starts at 1.0
Base building Existing bases intact Rebuild from scratch

How to decide

Keep the old world if your base and boss progress matter more than a pristine map. Start fresh if you want Deep North to generate without edge-case fixes, or if you are returning after a long break and want the full 1.0 onboarding.

All 1.0 Update guides →