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World statistics

Valheim World Statistics — What 864 Measured Worlds Look Like

How far Haldor sits from spawn, how big a start island gets, how much of a world is ocean, and how many Forsaken bosses are reachable on foot — measured across 864 generated Valheim 1.0 worlds.

Every number on this page was measured, not estimated. The same 1.0 world generator that draws the interactive map was run over 864 worlds from the seed library, and these are the distributions that came out of it.

Distributions are drawn from the 864 seeds in the library that carry worldgen measurements, out of 883 seeds in total. Each row prints the sample it was measured over.

Distance and size

The spread across every measured world — the shortest, the median world, and the outlier at the far end.

Measured Min Median 90th Max Worlds
The Elder 2,153 m 1,006 2,153 4,700 7,925 864
Bonemass 2,787 m 2,074 2,787 3,818 5,063 864
Moder 4,015 m 788 4,015 6,628 8,988 864
Yagluth 3,841 m 3,009 3,841 4,941 6,461 864
The Queen 6,477 m 5,980 6,477 7,130 8,076 864
Fader 8,987 m 8,347 8,987 9,368 9,731 864
Haldor 1,861 m 1,500 1,861 2,623 5,688 864
Hildir 3,077 m 3,000 3,077 3,404 4,144 864
Bog Witch 3,256 m 3,001 3,256 3,718 4,347 864
Spawn island area 12.7 km² 0.1 12.7 36.9 71.0 864
Ocean share 27% 23 27 28 30 864

How many bosses and traders you can walk to

“On foot” means reachable from the start island without building a boat — the same landmass as the spawn temple, wading the odd channel.

Walkable bosses

  • 1 bosses 205 worlds
  • 2 bosses 150 worlds
  • 3 bosses 154 worlds
  • 4 bosses 138 worlds
  • 5 bosses 136 worlds
  • 6 bosses 81 worlds

Walkable traders

  • 0 traders 148 worlds
  • 1 traders 105 worlds
  • 2 traders 216 worlds
  • 3 traders 395 worlds

How much of a world each biome covers

Every Valheim world contains all eight biomes. What changes between worlds is how much of the disc each one covers — and that spread is narrower than most seed lists imply.

Measured Min Median Max Worlds
Meadows 2% 3% 7% 864
Black Forest 12% 14% 19% 864
Swamp 2% 3% 4% 864
Mountain 3% 4% 5% 864
Plains 10% 14% 17% 864
Mistlands 16% 19% 21% 864
Deep North 5% 6% 8% 864

How many of each placed site a world holds

These are the structures the generator places the moment a world is born. Some kinds land in almost identical numbers in every world; only the kinds that genuinely separate worlds are listed.

Measured Min Median Max Worlds
Crypts 624 707 778 864
Caves 409 523 582 864
Camps 384 497 563 864
Runestones 746 790 815 864
Villages 1,284 1,335 1,363 864
Ruins 1,705 1,756 1,816 864
Resource nodes 1,921 2,093 2,239 864
Monuments 2,580 2,693 2,702 864
Mines 360 367 380 864
Fortresses 545 570 570 864
Mystery sites 58 63 63 864

How these were measured

Each seed was generated offline by the same worldgen reimplementation the interactive map runs in your browser, then measured: landmass connectivity decided which bosses and traders are reachable on foot from the spawn island, and a grid sample across the whole world disc produced the biome and ocean shares. Nothing here is hand-entered, and nothing is inferred from a smaller sample than the one printed beside it.

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Valheim world statistics — frequently asked questions

How far is Haldor from spawn in an average Valheim world?
Read the Haldor row above: it gives the shortest, the median and the longest straight-line distance measured across the sample. The median is what a typical world looks like — and the gap between the median and the maximum is why “my trader is miles away” and “mine is a short walk” are both true.
Does every Valheim world contain every biome?
Yes — all eight, in every world. A seed never has a biome or lacks one, so a list promising “a seed with Mistlands” is promising nothing. What changes is the share of the disc each biome covers and how far you walk to reach it, which is what the biome table above measures.
How many bosses can you reach without building a boat?
It varies a lot, which is exactly why it is worth checking before you start. The histograms above show how the sample splits: some worlds put several Forsaken altars on the start landmass, others put almost none and expect you to sail.
Is my own world unusual?
Type its seed into the interactive map to get its numbers, then compare them against the median column here. Anything past the 90th percentile is a genuinely rare world — and anything near the median is a normal one, whatever it felt like while you were playing it.