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Version-verified guide

Valheim Forsaken Powers Build Pairings — Which Power for Which Fight

Which Forsaken Power to activate before each fight and each biome — Eikthyr (stamina), The Elder (wood+health), Bonemass (tanky block), Moder (sail), Yagluth (damage), The Queen (eitr), Fader (adrenaline).

Verified Valheim 1.0

By Valheim Field Guide Editorial Team

The rule for every power

Powers are timed buffs you activate before a push. You do not want to activate Bonemass’s power while chopping trees or The Queen’s power while mining iron — the buff is wasted outside its intended use case. The right power at the right fight or crossing is what this page tells you.

Being verified: exact numbers for how much each power changes its buff (stamina %, damage %, regen rate and so on) are still being cross-checked against the 1.0 release. This page matches each power to its best use case and describes what it changes directionally — see our verification workflow.

Every power, its buff, and when to activate it

Power Boss that grants it What the buff actually does Best use case
Antler Eikthyr Reduced stamina cost while running, jumping and swimming Default early-game power — leave it on until the Swamp
The Elder Power The Elder Increased chopping + pickaxe damage, faster health regen Forest clear-outs and mining sessions — swap in when you have a lumber or iron haul planned
Bonemass Power Bonemass Pierce/slash/blunt resistance + block costs no stamina and returns stamina per block Block-and-trade melee builds — tanky melee, boss fights, or any fight where you block a lot
Moder Power Moder A tailwind while sailing (lasts 300s) + carry-weight increase + movement speed + frost resistance Long ocean crossings and trips to the next biome. Activate before you set sail — the 300s tailwind is the reason you build and claim this power
Yagluth Power Yagluth Lightning resistance, Farming skill bonus, increased damage Niche — lightning immunity helps on the Ashlands crossing, farming bonus is a long-term QoL upgrade, damage boost is small
The Queen Power The Queen Doubles Eitr regen, removes stamina cost of sneaking, poison resistance Mage builds and any Mistlands fight — the Eitr regen doubles your cast budget. Poison resistance also helps on Mistlands adds
Fader Power Fader Increased Adrenaline generation, reduced stagger taken when hit, fire resistance Endgame Ashlands — adrenaline builds, fire resistance for the biomes, and stagger reduction during big boss hits

Pair by boss fight

Fight Power to bring Why
Eikthyr N/A — you fight to unlock your first power Get it, then use Antler as default
The Elder Antler (reduced stamina = more dodges) Eikthyr’s power gives you stamina to strafe root slams and back off
Bonemass Bonemass Power (if you already have it from a first attempt) This fight is exactly why Bonemass’s power exists — blunt mace + no-stamina blocking is the tanky combo
Moder Moder Power (tailwind already set for the sail up) or Bonemass Power for tanky melee Bonemass’s power is still the strongest tank option for a boss that does big melee hits
Yagluth Moder Power (carry-weight helps for the trip over) or Yagluth Power itself Yagluth’s own power gives lightning resistance for his slam attacks
The Queen The Queen Power (Eitr regen) + Major healing meads This is the fight you build the mage set for — doubled Eitr makes Staff of Embers casts sustainable
Fader Fader Power (fire resistance) The Ashlands burn constantly — this is the power that keeps you alive through the boss arena

Pair by biome

Biome Power to keep set Why
Meadows / Black Forest Antler Reduced stamina is the default early-game buff
Swamp Bonemass Power + poison mead Blunt mace + tanky blocking + poison resistance mead = the Bonemass survival combo
Mountain Moder Power (tailwind already set for the sail up) Frost resistance from Moder Power + Wolf Fur Cape
Plains Moder Power or Yagluth Power Moder’s carry-weight helps for the big Plains hauls
Mistlands The Queen Power (doubled Eitr) Mage builds need this; non-mage builds can switch back to Bonemass
Ashlands Fader Power Fire resistance + Adrenaline + stagger reduction all matter

Group play tip

Power activations stack per player, not globally. In a group, pick one power per role:

  • Blocker / tank — Bonemass Power
  • Ranged / kiter — Antler or Moder for stamina and speed
  • Mage — The Queen Power
  • Fire-resistance carrier — Fader Power

Frequently asked questions

Can I use more than one Forsaken Power at a time?
No — each player can have exactly one Forsaken Power active at a time. Switching requires a trip back to the Sacrificial Stones in the Meadows. In a multiplayer group, coordinate who activates which power — one per player, and picking complementary ones matters.
Do Forsaken Powers persist after defeating the boss?
Yes. Once you claim a power at the Sacrificial Stones you can switch to it any time. Powers are timed buffs (each has its own duration) but you can activate them again once the cooldown is up.
Which power is best early game?
Eikthyr's power (reduced stamina cost while running, jumping and swimming). It is active almost the entire time and makes Meadows and early Black Forest exploration noticeably less punishing. Keep it as your default until you reach the Swamp.

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