Version-verified guide
Valheim Furniture & Decor Guide — Storage, Stands and Rested Comfort
Everything Valheim furniture does besides look nice: storage capacity tiers, the new 1.0 item and armor display stands, how the Rested comfort bonus actually works, and what the 80+ new 1.0 build pieces add to a base.
By Valheim Field Guide Editorial Team
Valheim furniture is mostly decorative — but a handful of pieces do real work: they store items, they raise your Rested comfort bonus, and the 1.0 update added a full set of display stands for showing off trophies and gear. This guide covers what each piece actually does and how the new 1.0 furniture changes base design.
For the stability and material rules that govern how you place any of these pieces, see Building Basics. For how workstations (which are not furniture, but which do interact with storage) work, see Workstations.
The Rested bonus and comfort
Placing certain pieces near your bed contributes comfort toward the Rested buff — the passive health and stamina regeneration you get after sleeping. The key rules:
- Only different pieces count. Two of the same piece do not stack; a bed plus a chest plus a table counts as three comfort sources, but two chests count as one.
- Comfort has a radius. The pieces must be within range of your bed (and from each other) to count.
- More distinct furniture = longer Rested. A bare bed with one chest gives the shortest buff; a furnished room with a table, chairs, a rug, a shelf and a stand gives the longest.
This is the hidden reason your base feels better the more it is furnished — you are not just decorating, you are stacking the Rested timer.
Storage: the full capacity ladder
Chests are the only pieces that store bulk. The 1.0 update expanded the range. The ladder, smallest to largest:
| Piece | Slots | Notes |
|---|---|---|
| Personal Chest | 6 | One per player in co-op; cannot be opened by other players |
| Chest (standard) | 12 | The workhorse of early bases |
| Greystone Chest | 24 | The new larger stone chest added in 1.0 |
| Reinforced Chest | 24 | Mistlands-tier metal chest |
| Black Metal Chest | 32 | Ashlands-tier, the largest standard chest (32 slots, 8×4; 10 Wood + 2 Tar + 6 Black metal — confirmed on valheim.wiki) |
| Wardrobe | 32+ | The 1.0 wardrobe holds considerably more than a Black Metal Chest — being verified for exact count (no wiki page exists for it yet) |
Exact slot counts beyond the standard Chest are being verified against the 1.0 in-game values; the Black Metal Chest’s 32 slots are confirmed. For the rules of how chests share with workstations and how the serving tray works, see Workstations.
Layout rule: keep chests close to the workstations they feed — the station pulls materials from nearby chests automatically. In a large base, cluster chests in a storage room adjacent to the production area rather than scattering them.
The new 1.0 display stands
The most visible furniture addition in 1.0 is the display stand family — pieces whose entire purpose is to show an item rather than store a stack:
- Item Stand (vertical) — holds one weapon, shield or trophy upright. Built from fine wood and bronze nails.
- Item Stand (horizontal) — the same, laid flat, for displaying on a table or shelf surface.
- Armor Stand — a full dummy that holds an armor set plus weapon and shield. Built from fine wood, iron nails and leather scraps.
These are decorative, but they have one practical quirk: only specific items can be displayed. The 1.0 and Call to Arms updates added many more items to the allowed list (barley flour, tankards, dragon tears, volture eggs, cores, the Padded and Carapace helmets, fresh seaweed, the fragrant bundle, thistle, celestial feather), and added new display poses for atgeirs and axes. The full allowed-item list is being verified.
This is the piece to use for a trophy wall: after a boss, place the trophy on an item stand in your hall instead of leaving it in a chest.
The 80+ new 1.0 build pieces, by what they do
The 1.0 update (Deep North) added 80+ buildable pieces. Grouped by function rather than material:
Roof and structure
- 67° roof variants for every roof style (Shingle, Thatch, Wood, Ashwood, Darkwood, Iron Wood, Log, Scalewood) — the steeper pitch lets you build much taller and more dramatic buildings than the old 26°/45° pieces allowed.
- Scalewood (Timberwood) — a full wall/pole/beam set in the Deep North style, 26°/45°/67° in left, right and inverted versions.
- Ice Block — build on the Deep North’s frozen ground and frozen water.
- Stone Fence — a stone wall variant for fortifications.
Functional
- Drawbridge (standard, Rustic, Timber) — the long-requested working gate for base defense.
- Timber Gate / Roundpole Gate — Deep North-styled doors.
- Wardrobe — the new large storage piece (above).
- Greystone Chest — the new large storage chest (above).
Decorative
- Decorative stacks of metal — ore and ingot stacks for a smithy corner.
- Cartography Table, serving trays, banners, chairs, tables, benches — the standard living-room pieces, now with a fuller range of styles.
- Bearskin Rug — added in Call to Arms; one of the new Deep North-adjacent floor pieces.
Combat practice (Call to Arms)
- Archery Target and Battle Brother (a training dummy) — build them and spar with the new wooden weapons without griefing. See Call to Arms for the wooden weapon set.
The full per-piece material costs are being verified; the categories above are confirmed from the official patch notes.
What a good base actually needs
Stripping furniture down to the pieces that matter for a functional, comfortable base:
- Bed + a handful of distinct furniture within radius — this is your Rested bonus. A table, two chairs, a rug, a shelf and an item stand give far more comfort than five empty chests.
- A storage cluster — a Personal Chest per player for personal gear, and shared chests (Greystone/Black Metal) for bulk, placed next to the workstations.
- A trophy wall — one item stand per major boss, so the base records what you have done.
- A smoke path — every fire inside needs a chimney or vent; a furnished room full of people is where smoke builds up fastest.
- The new 67° roofs for any tall structure — the old 26°/45° pieces are now the small-hut option, not the default.
Deep North-specific notes
Two mechanics in the Deep North change how you place furniture and build in general:
- Snow must be cleared before building. Deep snow makes ground unstable and blocks placement; use the new shovel to clear a level pad before you start.
- Frozen water is a building surface, but it is slippery. Ice blocks let you build over frozen seas, but your own movement on them is unreliable — design for it.
For the biome guide, see Deep North.
Summary
Furniture in Valheim is not just decoration: it raises your Rested bonus (one per distinct piece, within radius), it stores items (chest capacity ladder from Personal to Wardrobe), it displays trophies and gear (the new 1.0 stands), and the 1.0 update added 80+ pieces that change what a base can look like and do. The practical win: furnish your hall with distinct pieces near the bed, cluster your storage, and put a stand on every boss trophy.
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